We developed an add-on that streamlines manga production using Blender, the open-source 3D software.

The efficient workflow framework that adopting 3DCG requires

Manga is often assumed to be drawn entirely by hand, but there are a growing number of cases in which 3D tools are used to improve work efficiency. By using 3D, objects such as buildings and props can be drawn efficiently without any loss of quality.

Despite these advantages, manga production with 3D tools differs significantly from the conventional workflow, and because best practices are not yet widespread, building an efficient workflow is not easy. Rendering, modeling and creating 3D line art require mastery of skills and sensibilities unique to 3DCG, and on top of that, the workload is currently heavy.

It is also difficult to build a workflow that takes into account the technical requirements of both 3DCG and manga. For example, a single manga page contains multiple panels. If you prepare a 3D background scene, render it and paste it into the page, and then work on the next panel in the same scene, a problem arises when you later want to revise a background: the working file no longer exists.

Overall, introducing 3DCG into manga production requires a framework that enables an efficient workflow.

Best practices established in real-world work, in a single package

Our CTO Sanekata, who has extensive experience in 3D direction for serialized manga in magazines such as Shonen Jump and Young Magazine, has compiled the best practices established in the course of his work into a tool. We provide a range of features that streamline manga production with 3DCG in a single package.

Page and panel management

Automatically creates page management folders and panel working files. It also supports switching between panels and pages.

Blender’s 3D view: a manga page manuscript and several panel frames placed in front of the camera to manage pages and panels

Panel layout and camera work assistance

Limits the rendering area to the panel. It includes convenient features for layout and camera work, such as setting the camera’s focal length with a single button.

Blender’s camera view: a 3D model fitted within the panel area marked by a frame on the page to check the layout

External render manager

Separate software is provided for managing rendering. It controls Blender to carry out rendering efficiently, including parallel and sequential rendering.

The external rendering management tool “blenderRenderingManager”, listing rendering settings and the .blend files waiting to be processed

Cloth simulation assistance

For smooth integration with external cloth simulation software, it streamlines tasks such as inserting keyframes and exporting and importing files. A variety of procedures can be performed with a single button.

The Marvelous Designer integration menu added to Blender, with operations such as auto import and export as buttons