We developed VR interfaces to streamline various kinds of work related to 3DCG.

Harnessing VR’s spatial expansion to improve work efficiency

VR tends to be associated with games and amusement, but its ability to expand space can also be used to improve work efficiency. Because of input device constraints, many applications opt for gun-shaped controllers or pointer-based interfaces, but improving work efficiency called for a way of thinking different from conventional approaches.

Various VR interfaces that streamline 3DCG work

Spatial expansion of an LCD tablet

By synchronizing the tablet’s position in VR space and in real space, we gave a small 13-inch LCD tablet an infinite expanse. As a result, when drawing with the tablet, users can grasp the whole picture at a glance, eliminating the need to zoom in and out and scroll repeatedly.

A hand-drawn concept sketch: the “real pen display” at hand surrounded by the frame of a larger “monitor in VR”A manga sketch spread large across VR space, with only the area corresponding to the pen display shown brightly

Efficient spatial control of 3D scenes

When setting up the layout, camera work, and animation of a 3D scene, directly manipulating 3D models and cameras in VR space enables intuitive, direct scene construction, which has improved work efficiency.

The development screen with Unity (left) and Blender (right) side by side; Blender shows a 3D model and several cameras

Touchpad text input

We implemented a smartphone-style touchpad for VR controllers. With existing giant virtual keyboards, input was inefficient, requiring users to type one key at a time with both hands; we achieved efficient, smartphone-style flick input.

Kana flick input shown on a smartphone-style touchpad in VR, with the conventional large virtual keyboard visible on the left